Bloodborne PC Emulation Can Now Exceed 4K at 60FPS - And It's Brilliant - Digital Foundry

Bloodborne PC Emulation Can Now Exceed 4K at 60FPS - And It's Brilliant - Digital Foundry
January 17, 2026 at 4:00 PM

Bloodborne still lacks an official remaster and remains capped at a shaky 1080p/30 on consoles. Thanks to the rapidly improving ShadPS4 emulator, PC players can now push FromSoftware’s classic well beyond that—up to 4K at a near-locked 60fps on high-end hardware—with optional graphics mods that meaningfully modernize the look. Here’s what delivers the best results.

What makes 4K60 possible now

  • ShadPS4’s recent updates dramatically boost Bloodborne performance and stability.
  • On an i9‑13900K paired with an RTX 4080, 4K60 is now viable for long sessions with only minor visual quirks.
  • Lower-end GPUs can scale to 1440p or 1080p and achieve similar smoothness.

Essential emulator settings (per‑game)

  • Enable FIFO v-sync and async logging to smooth frame delivery.
  • Increase DRAM allocation by +6000MB and set v-blank frequency to 9999Hz to prevent texture streaming glitches and distortion.
  • In the Cheats and Patches menu, enable: tasksplit, increased graphics heap sizes, and (for affected CPUs) the Intel 12 + SFX patch.
  • Adjust pixel resolution, target or unlocked frame-rate, and LOD, and consider disabling chromatic aberration and motion blur for cleaner visuals.

Stutter control with shader caching (v0.13.0)

  • Without shader caching, first-time actions (entering new areas, first hits, first blood vial) can trigger 120ms+ frame-time spikes.
  • Enabling shader caching greatly reduces follow-up stutters, though some compilation hiccups remain because there’s no pre-launch shader build step.

Real-world performance and limits

  • 4K60 held steady about 99% of the time on RTX 4080-class hardware, with occasional minor foliage jitter or rare texture flicker.
  • Physics, cloth, destruction, lighting, textures, and enemy AI match PS4; improved geometry LODs reduce pop-in at no obvious performance cost.
  • CPU usage scales hard above 60fps. At the Yharnam bonfire stress scene, performance hits ~80fps at 4K, ~100fps at 1440p, and ~110fps at 1080p on the test rig.
  • Known quirk: Above 120fps, a bug can make the run button behave like a slow slide. Cap the frame-rate at 120fps to avoid this.

Troubleshooting: Vertex Explosion Fix

  • If visual glitches persist, the Vertex Explosion Fix mod (NexusMods) can stabilize high-res play. Trade-off: facial customization is disabled.

Optional remaster-style mod: Shadows of the Hunt (15GB)

  • By modder fromsoftserve (formerly Bloodborne Remaster Project).
  • Replaces baked lighting with dynamic shadow casting (sun and point lights). Minor shadow flicker can occur but visuals are significantly enhanced.
  • Adds tweaked parallax occlusion for deeper surfaces, refined PBR values for more convincing materials, a Reshade profile with TAA over FXAA, MXAO over SSAO, and updated color grading.
  • Performance impact: Heavy. On the 4080 test system, 4K drops to ~45–65fps; 1440p approaches but doesn’t always lock at 60fps.

Bottom line
If you’ve been waiting for a cleaner, sharper, and smoother Bloodborne, ShadPS4 now delivers the best path: 4K at 60fps on capable PCs, sensible caps to dodge edge-case bugs, and tasteful mods that bring a remaster-like sheen. Continued emulator work also bodes well for other PS4 exclusives without PS5 patches, like The Last Guardian and The Order: 1886.

Source: https://www.digitalfoundry.net/news/2026/01/bloodborne-pc-emulation-can-now-exceed-4k-at-60fps-and-its-brilliant

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