Lorwyn Eclipsed Vision Design Handoff Document, Part 2 - Magic: The Gathering

Lorwyn Eclipsed Vision Design Handoff Document, Part 2 - Magic: The Gathering
January 19, 2026 at 4:20 PM

Go behind the scenes of Magic: The Gathering in Making Magic as Part 2 of the Lorwyn Eclipsed Vision Design handoff shows how big ideas move from Vision Design to Set Design with clear goals, constraints, and next steps.

What this installment covers:

  • A concise recap of Part 1's goals and how they evolve in Part 2
  • The set's core themes and the mechanics under consideration to express them
  • Player experience targets, guardrails, risks, and open questions for testing

Why it matters:

  • A rare look at how a Vision Design handoff is structured and prioritized
  • How resonance, clarity, and complexity budgets shape the file
  • How feedback and early playtests inform what to iterate, cut, or spotlight

Key takeaways:

  • Mechanics are refined for synergy, pacing, and readability across formats
  • Archetypes are clarified so Limited and Constructed have distinct, fun lanes
  • Success metrics focus on fun, comprehension, replayability, and variety

What's next:

  • Set Design will prototype, test, and tune based on the handoff and report back on what sticks in future updates

Source: https://magic.wizards.com/en/news/making-magic/lorwyn-eclipsed-vision-design-handoff-document-part-2

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