Lorwyn Eclipsed Vision Design Handoff Document, Part 2 - Magic: The Gathering
Go behind the scenes of Magic: The Gathering in Making Magic as Part 2 of the Lorwyn Eclipsed Vision Design handoff shows how big ideas move from Vision Design to Set Design with clear goals, constraints, and next steps.
What this installment covers:
- A concise recap of Part 1's goals and how they evolve in Part 2
- The set's core themes and the mechanics under consideration to express them
- Player experience targets, guardrails, risks, and open questions for testing
Why it matters:
- A rare look at how a Vision Design handoff is structured and prioritized
- How resonance, clarity, and complexity budgets shape the file
- How feedback and early playtests inform what to iterate, cut, or spotlight
Key takeaways:
- Mechanics are refined for synergy, pacing, and readability across formats
- Archetypes are clarified so Limited and Constructed have distinct, fun lanes
- Success metrics focus on fun, comprehension, replayability, and variety
What's next:
- Set Design will prototype, test, and tune based on the handoff and report back on what sticks in future updates
Source: https://magic.wizards.com/en/news/making-magic/lorwyn-eclipsed-vision-design-handoff-document-part-2
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